After some inspiring determination from other interaction designers updating their personal blogs/portfolio's, i've decided to jump on the band wagon and get my feet dirty. I've had plenty of troubles along the way and still importing old posts manually (because i couldn't get the automated one working) but its almost complete.
Its been a long borious day with website hosting, php databases and copy/paste issues. But here it is, enjoy...
http://russellsmith.zxq.net/
I'll be constantly improving this new blog/portfolio to match my own tastes. So from now on, all new enteries will be posted there. Maybe in the future i'll change hostings and get a domain, but this will do for now.
Sunday, 11 May 2008
Tuesday, 6 May 2008
Draft Synopsis
Introduction
I want to find out the interaction differences between British and Japanese cultures.
I am using a small wooden object as my case study material, ten of which will be sent to a British university, and ten to a Japanese university. The students can then personalize their object to however they wish, for example: they could carve patterns, add colour and other textures. Once all the objects are returned, I will then analyze the results and come to a conclusion on the effectiveness of my case study. Also, I will evaluate any problems that arise and create solutions for improving my methodology.
Methodology
Firstly, I will use prototyping to find the best design of a wooden object. All twenty objects will be of equal design and dimensions so that the results are made fair. I will send out emails to potential applicants before the end of the summer term and also ask them to participate in a questionnaire. Once I’ve got my two applicants, I can then release my wooden objects for them to be returned within a deadline of one month.
Prediction
• Response from both universities. I will receive all twenty objects back.
• There will be a significant difference in how students approached expressing themselves on these objects, which will insinuate a clear difference in culture between Britain and Japan.
Results
I hope to find out, using these wooden objects, if there is any difference in behavior and creativity between the students of Japan and the students of Britain. With a personal interest in the tradition and culture of Japan, I am very enthusiastic about finding the results of my research.
I want to find out the interaction differences between British and Japanese cultures.
I am using a small wooden object as my case study material, ten of which will be sent to a British university, and ten to a Japanese university. The students can then personalize their object to however they wish, for example: they could carve patterns, add colour and other textures. Once all the objects are returned, I will then analyze the results and come to a conclusion on the effectiveness of my case study. Also, I will evaluate any problems that arise and create solutions for improving my methodology.
Methodology
Firstly, I will use prototyping to find the best design of a wooden object. All twenty objects will be of equal design and dimensions so that the results are made fair. I will send out emails to potential applicants before the end of the summer term and also ask them to participate in a questionnaire. Once I’ve got my two applicants, I can then release my wooden objects for them to be returned within a deadline of one month.
Prediction
• Response from both universities. I will receive all twenty objects back.
• There will be a significant difference in how students approached expressing themselves on these objects, which will insinuate a clear difference in culture between Britain and Japan.
Results
I hope to find out, using these wooden objects, if there is any difference in behavior and creativity between the students of Japan and the students of Britain. With a personal interest in the tradition and culture of Japan, I am very enthusiastic about finding the results of my research.
Thursday, 1 May 2008
What if?
Over the past weeks there have been lectures on dissertation preperation and all have been very informal. It's pushing everyone to get ideas on what to write about including a lead question, research strategies and content. For next tuesday, a draft synopsis is require for the lead question and other important points like how and why that question has meaning.
My question is whats the difference between british and japanese human behaviour. I've always been interested in japanese culture and traditional aspects to their way of life. So with this broad area to base my question in, i wanted to have a more visual report on my findings. So with the usal research of history between the two nations and what design for interaction is to express what i believe interaction is. I want to create an object (for example, a wooden cube no bigger than 4inch3) and send 10 or 20 off to a japanese university and the same for a british university. Let the students do whatever they want to these cubes that represent themselfs or their culture/personal style. This can be from painting it completely black, sticking pins in it to carving some holes. Get these sent back and compare them.
So this is not a typical dissertation, It's documenting the project progress and conclusion. Both lectures seem to be very interested and mentioned both times, this will require determination.
A recent chat with my lecture mentioned my projects are playing it too safe (virtual environments) so i need to take alot more risk, because i can. I'm at uni and this is the time to do these types of things. So although many would say i'm being too ambisous, i feel like doing something on this scale will really pay out in the long run.
Heres a rough layout of how the document will be writen.
Introduction
History
Culture
Nature of interaction
Case studies
Conclusion
References
Bibliography
My question is whats the difference between british and japanese human behaviour. I've always been interested in japanese culture and traditional aspects to their way of life. So with this broad area to base my question in, i wanted to have a more visual report on my findings. So with the usal research of history between the two nations and what design for interaction is to express what i believe interaction is. I want to create an object (for example, a wooden cube no bigger than 4inch3) and send 10 or 20 off to a japanese university and the same for a british university. Let the students do whatever they want to these cubes that represent themselfs or their culture/personal style. This can be from painting it completely black, sticking pins in it to carving some holes. Get these sent back and compare them.
So this is not a typical dissertation, It's documenting the project progress and conclusion. Both lectures seem to be very interested and mentioned both times, this will require determination.
A recent chat with my lecture mentioned my projects are playing it too safe (virtual environments) so i need to take alot more risk, because i can. I'm at uni and this is the time to do these types of things. So although many would say i'm being too ambisous, i feel like doing something on this scale will really pay out in the long run.
Heres a rough layout of how the document will be writen.
Introduction
History
Culture
Nature of interaction
Case studies
Conclusion
References
Bibliography
Wednesday, 30 April 2008
[analyzer~]
Carrying on from previous progress, many sound functions (objects) within max msp have shown some light into gathering certain data that needs to achieve with sound files. But still not there, so with todays lecture on jitters (external add-on for max msp) it has opened many possibiltys and the groups knowledge of other ways to tackle this project.
To explain whats happened, a step back is needed to explain some points. Max "msp" itself is the tool for sound manipulation and analyis's. Max is the actual name of the program. It has just always been refered to as max msp.. The msp is the sound "section". Jitter is the video "section". So think of it as max jitter and you see what i mean. With this add-on the previous intention of using a seperate program Processing to display visuals, is now possible inside max. Recent research found here showed that the group found out how to get the two programs talking to each other.
Today the group got taught how to manipulate video by changing fades, saturation, tolerance and so forth. This may prove helpful for later problems if decided to create visuals in max.
On the topic of exteral add-ons, while searching forums for types of objects that give sound infomation like pitch, tempo, noise, loudness and what not. The object [analyzer~] by Tristan Jehan sounded very promising and so the group looked into this. Forwarded to http://www.maxobjects.com/ which has pretty much every interal and external object for max. After being sent to http://web.media.mit.edu/~tristan/, the [analyzer~] object was downloaded with a .dll file, which was required for windows compatability.
Finally we had an object that gave not only everything mentioned before (pitch, tempo, noise, loudness) but also other weird and wonderful information like freqency and brightness. Another object was downloaded called [beat~] from the same website before which gets an average tempo. All excellent for this project with a far more denser light shining through.

Quick reference for websites mentioned,
http://web.media.mit.edu/~tristan/
http://www.maxobjects.com/
http://www.cycling74.com/forums/index.php?t=i&cat=3&rid=7203&S=10cdb907f8620b5811082f63b6e9f6c6
http://www.cycling74.com/forums/index.php?t=msg&goto=132839&rid=0&srch=sound+analysis#msg_132839
http://shoutbox.craigdennisonline.com/
To explain whats happened, a step back is needed to explain some points. Max "msp" itself is the tool for sound manipulation and analyis's. Max is the actual name of the program. It has just always been refered to as max msp.. The msp is the sound "section". Jitter is the video "section". So think of it as max jitter and you see what i mean. With this add-on the previous intention of using a seperate program Processing to display visuals, is now possible inside max. Recent research found here showed that the group found out how to get the two programs talking to each other.
Today the group got taught how to manipulate video by changing fades, saturation, tolerance and so forth. This may prove helpful for later problems if decided to create visuals in max.
On the topic of exteral add-ons, while searching forums for types of objects that give sound infomation like pitch, tempo, noise, loudness and what not. The object [analyzer~] by Tristan Jehan sounded very promising and so the group looked into this. Forwarded to http://www.maxobjects.com/ which has pretty much every interal and external object for max. After being sent to http://web.media.mit.edu/~tristan/, the [analyzer~] object was downloaded with a .dll file, which was required for windows compatability.
Finally we had an object that gave not only everything mentioned before (pitch, tempo, noise, loudness) but also other weird and wonderful information like freqency and brightness. Another object was downloaded called [beat~] from the same website before which gets an average tempo. All excellent for this project with a far more denser light shining through.

Quick reference for websites mentioned,
http://web.media.mit.edu/~tristan/
http://www.maxobjects.com/
http://www.cycling74.com/forums/index.php?t=i&cat=3&rid=7203&S=10cdb907f8620b5811082f63b6e9f6c6
http://www.cycling74.com/forums/index.php?t=msg&goto=132839&rid=0&srch=sound+analysis#msg_132839
http://shoutbox.craigdennisonline.com/
Thursday, 24 April 2008
Structor & Findings
The group has got the ball going this morning with a brainstorm of what needs to be done, everyones quality's, issue's ahead and potental extras. Ideas like a website introducing the group members and photos of the assignments progression, mic directions and projection arrangments. After this everyone was slotted a subject to research such as connection between MAX MSP and Processing, sound analysis, shape templates and other sections nessercery.
All findings and progression will be posted on http://shoutbox.craigdennisonline.com/ for the time being untill a good quality website is up and running. Sound analysis is important to the project due to requiring information from a sound wave. Details on its pitch, volume and length are required to create a shape. Thus the MAX MSP object [info~] is just the tip of the ice burg, research shows, but will need to be more complex. Here are some findings.
Output
Most of the information reported by info~ is taken from the audio file most recently read into the associated buffer~. If this information is not present, only the sampling rate is sent out the left outlet. No output occurs for any item that’s missing from the sound file.
float Out left outlet: The sampling rate of the sample.
Out 3rd outlet: Sustain loop start, in milliseconds.
Out 4th outlet: Sustain loop end, in milliseconds.
Out 5th outlet: Release loop start, in milliseconds.
Out 6th outlet: Release loop end, in milliseconds.
Out 7th outlet: Total time of the associated buffer~ object, in milliseconds.
Out 8th outlet: Name of the most recently read audio file.
All findings and progression will be posted on http://shoutbox.craigdennisonline.com/ for the time being untill a good quality website is up and running. Sound analysis is important to the project due to requiring information from a sound wave. Details on its pitch, volume and length are required to create a shape. Thus the MAX MSP object [info~] is just the tip of the ice burg, research shows, but will need to be more complex. Here are some findings.
Output
Most of the information reported by info~ is taken from the audio file most recently read into the associated buffer~. If this information is not present, only the sampling rate is sent out the left outlet. No output occurs for any item that’s missing from the sound file.
float Out left outlet: The sampling rate of the sample.
Out 3rd outlet: Sustain loop start, in milliseconds.
Out 4th outlet: Sustain loop end, in milliseconds.
Out 5th outlet: Release loop start, in milliseconds.
Out 6th outlet: Release loop end, in milliseconds.
Out 7th outlet: Total time of the associated buffer~ object, in milliseconds.
Out 8th outlet: Name of the most recently read audio file.
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